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Weight Functions

Kernel functions for distance weighting.

Overview

Weight functions (kernels) determine how neighboring points contribute to each local fit. Points closer to the target receive higher weights.

Weight Functions


Available Kernels

Kernel Efficiency Smoothness Support
Tricube 0.998 Very smooth Compact
Epanechnikov 1.000 Smooth Compact
Gaussian 0.961 Infinite Unbounded
Biweight 0.995 Very smooth Compact
Cosine 0.999 Smooth Compact
Triangle 0.989 Moderate Compact
Uniform 0.943 None Compact

Efficiency = AMISE relative to Epanechnikov (1.0 = optimal)


Tricube (Default)

Cleveland's original choice. Best all-around performance.

\[w(u) = (1 - |u|^3)^3\]

Use when: Default choice for most applications.

result <- Lowess(weight_function = "tricube")$fit(x, y)
result = fl.smooth(x, y, weight_function="tricube")
let model = Lowess::new()
    .weight_function(Tricube)
    .adapter(Batch)
    .build()?;
result = smooth(x, y, weight_function="tricube")
const result = smooth(x, y, { weightFunction: "tricube" });
const result = smooth(x, y, { weightFunction: "tricube" });
auto result = fastlowess::smooth(x, y, { .weight_function = "tricube" });

Epanechnikov

Theoretically optimal for kernel density estimation.

\[w(u) = \frac{3}{4}(1 - u^2)\]

Use when: Optimal MSE properties desired.

result <- Lowess(weight_function = "epanechnikov")$fit(x, y)
result = fl.smooth(x, y, weight_function="epanechnikov")
let model = Lowess::new()
    .weight_function(Epanechnikov)
    .adapter(Batch)
    .build()?;
result = smooth(x, y, weight_function="epanechnikov")
const result = smooth(x, y, { weightFunction: "epanechnikov" });
const result = smooth(x, y, { weightFunction: "epanechnikov" });
auto result = fastlowess::smooth(x, y, { .weight_function = "epanechnikov" });

Gaussian

Infinitely smooth. No boundary effects.

\[w(u) = \exp(-u^2/2)\]

Use when: Maximum smoothness needed, computational cost acceptable.

result <- Lowess(weight_function = "gaussian")$fit(x, y)
result = fl.smooth(x, y, weight_function="gaussian")
let model = Lowess::new()
    .weight_function(Gaussian)
    .adapter(Batch)
    .build()?;
result = smooth(x, y, weight_function="gaussian")
const result = smooth(x, y, { weightFunction: "gaussian" });
const result = smooth(x, y, { weightFunction: "gaussian" });
auto result = fastlowess::smooth(x, y, { .weight_function = "gaussian" });

Biweight

Good balance of efficiency and smoothness.

\[w(u) = (1 - u^2)^2\]

Use when: Alternative to Tricube with slightly different properties.

result <- Lowess(weight_function = "biweight")$fit(x, y)
result = fl.smooth(x, y, weight_function="biweight")
let model = Lowess::new()
    .weight_function(Biweight)
    .adapter(Batch)
    .build()?;
result = smooth(x, y, weight_function="biweight")
const result = smooth(x, y, { weightFunction: "biweight" });
const result = smooth(x, y, { weightFunction: "biweight" });
auto result = fastlowess::smooth(x, y, { .weight_function = "biweight" });

Cosine

Smooth and computationally efficient.

\[w(u) = \cos(\pi u / 2)\]

Use when: Want smooth kernel with simple form.

result <- Lowess(weight_function = "cosine")$fit(x, y)
result = fl.smooth(x, y, weight_function="cosine")
let model = Lowess::new()
    .weight_function(Cosine)
    .adapter(Batch)
    .build()?;
result = smooth(x, y, weight_function="cosine")
const result = smooth(x, y, { weightFunction: "cosine" });
const result = smooth(x, y, { weightFunction: "cosine" });
auto result = fastlowess::smooth(x, y, { .weight_function = "cosine" });

Triangle

Simple linear taper.

\[w(u) = 1 - |u|\]

Use when: Simple, interpretable weights.

result <- Lowess(weight_function = "triangle")$fit(x, y)
result = fl.smooth(x, y, weight_function="triangle")
let model = Lowess::new()
    .weight_function(Triangle)
    .adapter(Batch)
    .build()?;
result = smooth(x, y, weight_function="triangle")
const result = smooth(x, y, { weightFunction: "triangle" });
const result = smooth(x, y, { weightFunction: "triangle" });
auto result = fastlowess::smooth(x, y, { .weight_function = "triangle" });

Uniform

Equal weights within window. Fastest but least smooth.

\[w(u) = 1\]

Use when: Speed is critical, smoothness less important.

result <- Lowess(weight_function = "uniform")$fit(x, y)
result = fl.smooth(x, y, weight_function="uniform")
let model = Lowess::new()
    .weight_function(Uniform)
    .adapter(Batch)
    .build()?;
result = smooth(x, y, weight_function="uniform")
const result = smooth(x, y, { weightFunction: "uniform" });
const result = smooth(x, y, { weightFunction: "uniform" });
auto result = fastlowess::smooth(x, y, { .weight_function = "uniform" });

Choosing a Kernel

flowchart TD A[Choose Kernel] --> B{Need maximum smooth} B -- Yes --> C[Gaussian] B -- No --> D{Default acceptable} D -- Yes --> E[Tricube] D -- No --> F{Optimal MSE} F -- Yes --> G[Epanechnikov] F -- No --> H{Speed critical} H -- Yes --> I[Uniform] H -- No --> J[Biweight]

Recommendation

Stick with Tricube (default) unless you have specific requirements. The differences between kernels are usually small in practice.