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Weight Functions

Kernel functions for distance weighting.

Overview

Weight functions (kernels) determine how neighboring points contribute to each local fit. Points closer to the target receive higher weights.

Weight Functions


Available Kernels

Kernel Efficiency Smoothness Support
Tricube 0.998 Very smooth Compact
Epanechnikov 1.000 Smooth Compact
Gaussian 0.961 Infinite Unbounded
Biweight 0.995 Very smooth Compact
Cosine 0.999 Smooth Compact
Triangle 0.989 Moderate Compact
Uniform 0.943 None Compact

Efficiency = AMISE relative to Epanechnikov (1.0 = optimal)


Tricube (Default)

Cleveland's original choice. Best all-around performance.

\[w(u) = (1 - |u|^3)^3\]

Use when: Default choice for most applications.

library(rfastlowess)
set.seed(42)
x <- seq(0, 2 * pi, length.out = 100)
y <- sin(x) + rnorm(100, sd = 0.3)

model <- Lowess(weight_function = "tricube")
result <- model$fit(x, y)
import fastlowess as fl
import numpy as np

rng = np.random.default_rng(42)
x = np.linspace(0, 2 * np.pi, 100)
y = np.sin(x) + rng.normal(0, 0.3, 100)

model = fl.Lowess(weight_function="tricube")
result = model.fit(x, y)
use fastLowess::prelude::*;
use std::f64::consts::TAU;

fn main() -> Result<(), LowessError> {
    let n = 100usize;
    let x: Vec<f64> = (0..n).map(|i| i as f64 * TAU / (n - 1) as f64).collect();
    let y: Vec<f64> = x.iter().map(|&xi| xi.sin() + 0.1).collect();

    let model = Lowess::new()
        .weight_function("tricube")
        .build()?;
    let result = model.fit(&x, &y)?;

    Ok(())
}
using FastLOWESS
using Random, Statistics

rng = MersenneTwister(42)
x = collect(range(0, 2π, length=100))
y = sin.(x) .+ randn(rng, 100) .* 0.3

model = Lowess(; weight_function="tricube")
result = fit(model, x, y)
const { Lowess } = require('fastlowess');

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "tricube" });
const result = model.fit(x, y);
import init, { Lowess } from 'fastlowess-wasm';
await init();

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "tricube" });
const result = model.fit(x, y);
#include <fastlowess.hpp>
#include <cmath>
#include <iostream>
#include <vector>

int main() {
    const int n = 100;
    std::vector<double> x(n), y(n);
    for (int i = 0; i < n; ++i) {
        x[i] = i * 2 * M_PI / (n - 1);
        y[i] = std::sin(x[i]) + 0.1;
    }

    fastlowess::Lowess model({ .weight_function = "tricube" });
    auto result = model.fit(x, y).value();

    return 0;
}

Epanechnikov

Theoretically optimal for kernel density estimation.

\[w(u) = \frac{3}{4}(1 - u^2)\]

Use when: Optimal MSE properties desired.

library(rfastlowess)
set.seed(42)
x <- seq(0, 2 * pi, length.out = 100)
y <- sin(x) + rnorm(100, sd = 0.3)

model <- Lowess(weight_function = "epanechnikov")
result <- model$fit(x, y)
import fastlowess as fl
import numpy as np

rng = np.random.default_rng(42)
x = np.linspace(0, 2 * np.pi, 100)
y = np.sin(x) + rng.normal(0, 0.3, 100)

model = fl.Lowess(weight_function="epanechnikov")
result = model.fit(x, y)
use fastLowess::prelude::*;
use std::f64::consts::TAU;

fn main() -> Result<(), LowessError> {
    let n = 100usize;
    let x: Vec<f64> = (0..n).map(|i| i as f64 * TAU / (n - 1) as f64).collect();
    let y: Vec<f64> = x.iter().map(|&xi| xi.sin() + 0.1).collect();

    let model = Lowess::new()
        .weight_function("epanechnikov")
        .build()?;
    let result = model.fit(&x, &y)?;

    Ok(())
}
using FastLOWESS
using Random, Statistics

rng = MersenneTwister(42)
x = collect(range(0, 2π, length=100))
y = sin.(x) .+ randn(rng, 100) .* 0.3

model = Lowess(; weight_function="epanechnikov")
result = fit(model, x, y)
const { Lowess } = require('fastlowess');

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "epanechnikov" });
const result = model.fit(x, y);
import init, { Lowess } from 'fastlowess-wasm';
await init();

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "epanechnikov" });
const result = model.fit(x, y);
#include <fastlowess.hpp>
#include <cmath>
#include <iostream>
#include <vector>

int main() {
    const int n = 100;
    std::vector<double> x(n), y(n);
    for (int i = 0; i < n; ++i) {
        x[i] = i * 2 * M_PI / (n - 1);
        y[i] = std::sin(x[i]) + 0.1;
    }

    fastlowess::Lowess model({ .weight_function = "epanechnikov" });
    auto result = model.fit(x, y).value();

    return 0;
}

Gaussian

Infinitely smooth. No boundary effects.

\[w(u) = \exp(-u^2/2)\]

Use when: Maximum smoothness needed, computational cost acceptable.

library(rfastlowess)
set.seed(42)
x <- seq(0, 2 * pi, length.out = 100)
y <- sin(x) + rnorm(100, sd = 0.3)

model <- Lowess(weight_function = "gaussian")
result <- model$fit(x, y)
import fastlowess as fl
import numpy as np

rng = np.random.default_rng(42)
x = np.linspace(0, 2 * np.pi, 100)
y = np.sin(x) + rng.normal(0, 0.3, 100)

model = fl.Lowess(weight_function="gaussian")
result = model.fit(x, y)
use fastLowess::prelude::*;
use std::f64::consts::TAU;

fn main() -> Result<(), LowessError> {
    let n = 100usize;
    let x: Vec<f64> = (0..n).map(|i| i as f64 * TAU / (n - 1) as f64).collect();
    let y: Vec<f64> = x.iter().map(|&xi| xi.sin() + 0.1).collect();

    let model = Lowess::new()
        .weight_function("gaussian")
        .build()?;
    let result = model.fit(&x, &y)?;

    Ok(())
}
using FastLOWESS
using Random, Statistics

rng = MersenneTwister(42)
x = collect(range(0, 2π, length=100))
y = sin.(x) .+ randn(rng, 100) .* 0.3

model = Lowess(; weight_function="gaussian")
result = fit(model, x, y)
const { Lowess } = require('fastlowess');

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "gaussian" });
const result = model.fit(x, y);
import init, { Lowess } from 'fastlowess-wasm';
await init();

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "gaussian" });
const result = model.fit(x, y);
#include <fastlowess.hpp>
#include <cmath>
#include <iostream>
#include <vector>

int main() {
    const int n = 100;
    std::vector<double> x(n), y(n);
    for (int i = 0; i < n; ++i) {
        x[i] = i * 2 * M_PI / (n - 1);
        y[i] = std::sin(x[i]) + 0.1;
    }

    fastlowess::Lowess model({ .weight_function = "gaussian" });
    auto result = model.fit(x, y).value();

    return 0;
}

Biweight

Good balance of efficiency and smoothness.

\[w(u) = (1 - u^2)^2\]

Use when: Alternative to Tricube with slightly different properties.

library(rfastlowess)
set.seed(42)
x <- seq(0, 2 * pi, length.out = 100)
y <- sin(x) + rnorm(100, sd = 0.3)

model <- Lowess(weight_function = "biweight")
result <- model$fit(x, y)
import fastlowess as fl
import numpy as np

rng = np.random.default_rng(42)
x = np.linspace(0, 2 * np.pi, 100)
y = np.sin(x) + rng.normal(0, 0.3, 100)

model = fl.Lowess(weight_function="biweight")
result = model.fit(x, y)
use fastLowess::prelude::*;
use std::f64::consts::TAU;

fn main() -> Result<(), LowessError> {
    let n = 100usize;
    let x: Vec<f64> = (0..n).map(|i| i as f64 * TAU / (n - 1) as f64).collect();
    let y: Vec<f64> = x.iter().map(|&xi| xi.sin() + 0.1).collect();

    let model = Lowess::new()
        .weight_function("biweight")
        .build()?;
    let result = model.fit(&x, &y)?;

    Ok(())
}
using FastLOWESS
using Random, Statistics

rng = MersenneTwister(42)
x = collect(range(0, 2π, length=100))
y = sin.(x) .+ randn(rng, 100) .* 0.3

model = Lowess(; weight_function="biweight")
result = fit(model, x, y)
const { Lowess } = require('fastlowess');

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "biweight" });
const result = model.fit(x, y);
import init, { Lowess } from 'fastlowess-wasm';
await init();

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "biweight" });
const result = model.fit(x, y);
#include <fastlowess.hpp>
#include <cmath>
#include <iostream>
#include <vector>

int main() {
    const int n = 100;
    std::vector<double> x(n), y(n);
    for (int i = 0; i < n; ++i) {
        x[i] = i * 2 * M_PI / (n - 1);
        y[i] = std::sin(x[i]) + 0.1;
    }

    fastlowess::Lowess model({ .weight_function = "biweight" });
    auto result = model.fit(x, y).value();

    return 0;
}

Cosine

Smooth and computationally efficient.

\[w(u) = \cos(\pi u / 2)\]

Use when: Want smooth kernel with simple form.

library(rfastlowess)
set.seed(42)
x <- seq(0, 2 * pi, length.out = 100)
y <- sin(x) + rnorm(100, sd = 0.3)

model <- Lowess(weight_function = "cosine")
result <- model$fit(x, y)
import fastlowess as fl
import numpy as np

rng = np.random.default_rng(42)
x = np.linspace(0, 2 * np.pi, 100)
y = np.sin(x) + rng.normal(0, 0.3, 100)

model = fl.Lowess(weight_function="cosine")
result = model.fit(x, y)
use fastLowess::prelude::*;
use std::f64::consts::TAU;

fn main() -> Result<(), LowessError> {
    let n = 100usize;
    let x: Vec<f64> = (0..n).map(|i| i as f64 * TAU / (n - 1) as f64).collect();
    let y: Vec<f64> = x.iter().map(|&xi| xi.sin() + 0.1).collect();

    let model = Lowess::new()
        .weight_function("cosine")
        .build()?;
    let result = model.fit(&x, &y)?;

    Ok(())
}
using FastLOWESS
using Random, Statistics

rng = MersenneTwister(42)
x = collect(range(0, 2π, length=100))
y = sin.(x) .+ randn(rng, 100) .* 0.3

model = Lowess(; weight_function="cosine")
result = fit(model, x, y)
const { Lowess } = require('fastlowess');

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "cosine" });
const result = model.fit(x, y);
import init, { Lowess } from 'fastlowess-wasm';
await init();

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "cosine" });
const result = model.fit(x, y);
#include <fastlowess.hpp>
#include <cmath>
#include <iostream>
#include <vector>

int main() {
    const int n = 100;
    std::vector<double> x(n), y(n);
    for (int i = 0; i < n; ++i) {
        x[i] = i * 2 * M_PI / (n - 1);
        y[i] = std::sin(x[i]) + 0.1;
    }

    fastlowess::Lowess model({ .weight_function = "cosine" });
    auto result = model.fit(x, y).value();

    return 0;
}

Triangle

Simple linear taper.

\[w(u) = 1 - |u|\]

Use when: Simple, interpretable weights.

library(rfastlowess)
set.seed(42)
x <- seq(0, 2 * pi, length.out = 100)
y <- sin(x) + rnorm(100, sd = 0.3)

model <- Lowess(weight_function = "triangle")
result <- model$fit(x, y)
import fastlowess as fl
import numpy as np

rng = np.random.default_rng(42)
x = np.linspace(0, 2 * np.pi, 100)
y = np.sin(x) + rng.normal(0, 0.3, 100)

model = fl.Lowess(weight_function="triangle")
result = model.fit(x, y)
use fastLowess::prelude::*;
use std::f64::consts::TAU;

fn main() -> Result<(), LowessError> {
    let n = 100usize;
    let x: Vec<f64> = (0..n).map(|i| i as f64 * TAU / (n - 1) as f64).collect();
    let y: Vec<f64> = x.iter().map(|&xi| xi.sin() + 0.1).collect();

    let model = Lowess::new()
        .weight_function("triangle")
        .build()?;
    let result = model.fit(&x, &y)?;

    Ok(())
}
using FastLOWESS
using Random, Statistics

rng = MersenneTwister(42)
x = collect(range(0, 2π, length=100))
y = sin.(x) .+ randn(rng, 100) .* 0.3

model = Lowess(; weight_function="triangle")
result = fit(model, x, y)
const { Lowess } = require('fastlowess');

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "triangle" });
const result = model.fit(x, y);
import init, { Lowess } from 'fastlowess-wasm';
await init();

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "triangle" });
const result = model.fit(x, y);
#include <fastlowess.hpp>
#include <cmath>
#include <iostream>
#include <vector>

int main() {
    const int n = 100;
    std::vector<double> x(n), y(n);
    for (int i = 0; i < n; ++i) {
        x[i] = i * 2 * M_PI / (n - 1);
        y[i] = std::sin(x[i]) + 0.1;
    }

    fastlowess::Lowess model({ .weight_function = "triangle" });
    auto result = model.fit(x, y).value();

    return 0;
}

Uniform

Equal weights within window. Fastest but least smooth.

\[w(u) = 1\]

Use when: Speed is critical, smoothness less important.

library(rfastlowess)
set.seed(42)
x <- seq(0, 2 * pi, length.out = 100)
y <- sin(x) + rnorm(100, sd = 0.3)

model <- Lowess(weight_function = "uniform")
result <- model$fit(x, y)
import fastlowess as fl
import numpy as np

rng = np.random.default_rng(42)
x = np.linspace(0, 2 * np.pi, 100)
y = np.sin(x) + rng.normal(0, 0.3, 100)

model = fl.Lowess(weight_function="uniform")
result = model.fit(x, y)
use fastLowess::prelude::*;
use std::f64::consts::TAU;

fn main() -> Result<(), LowessError> {
    let n = 100usize;
    let x: Vec<f64> = (0..n).map(|i| i as f64 * TAU / (n - 1) as f64).collect();
    let y: Vec<f64> = x.iter().map(|&xi| xi.sin() + 0.1).collect();

    let model = Lowess::new()
        .weight_function("uniform")
        .build()?;
    let result = model.fit(&x, &y)?;

    Ok(())
}
using FastLOWESS
using Random, Statistics

rng = MersenneTwister(42)
x = collect(range(0, 2π, length=100))
y = sin.(x) .+ randn(rng, 100) .* 0.3

model = Lowess(; weight_function="uniform")
result = fit(model, x, y)
const { Lowess } = require('fastlowess');

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "uniform" });
const result = model.fit(x, y);
import init, { Lowess } from 'fastlowess-wasm';
await init();

const n = 100;
const x = Float64Array.from({ length: n }, (_, i) => i * 2 * Math.PI / (n - 1));
const y = Float64Array.from(x, (xi, i) => Math.sin(xi) + (((i * 7 + 3) % 17) / 17 - 0.5) * 0.6);

const model = new Lowess({ weight_function: "uniform" });
const result = model.fit(x, y);
#include <fastlowess.hpp>
#include <cmath>
#include <iostream>
#include <vector>

int main() {
    const int n = 100;
    std::vector<double> x(n), y(n);
    for (int i = 0; i < n; ++i) {
        x[i] = i * 2 * M_PI / (n - 1);
        y[i] = std::sin(x[i]) + 0.1;
    }

    fastlowess::Lowess model({ .weight_function = "uniform" });
    auto result = model.fit(x, y).value();

    return 0;
}

Choosing a Kernel

flowchart TD A[Choose Kernel] --> B{Need maximum smooth} B -- Yes --> C[Gaussian] B -- No --> D{Default acceptable} D -- Yes --> E[Tricube] D -- No --> F{Optimal MSE} F -- Yes --> G[Epanechnikov] F -- No --> H{Speed critical} H -- Yes --> I[Uniform] H -- No --> J[Biweight]

Recommendation

Stick with Tricube (default) unless you have specific requirements. The differences between kernels are usually small in practice.